noun gam·i·fi·ca·tion \ˌgā-mə-fə-ˈkā-shən\

Definition of gamification

  1. :  the process of adding games or gamelike elements to something (as a task) so as to encourage participation

Did You Know?

The basic concept of gamification isn't new, but the word itself is a 21st-century addition to the English lexicon. The word refers to the incorporation of game elements, like point and reward systems, to tasks as incentives for people to participate. In other words, gamification is about making something potentially tedious into a game. Gamification is effective because it taps into people's natural desires for competition and achievement. Teachers, managers, and others use gamification to increase participation and improve productivity. Gamification is also often an essential feature in apps and websites designed to motivate people to meet personal challenges, like weight-loss goals and learning foreign languages; tracking your progress is more fun if it feels like a game.

Origin and Etymology of gamification

1game + -ification

First Known Use: 2010

Seen and Heard

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very important or noticeable

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