gamification

noun
gam·​i·​fi·​ca·​tion | \ ˌgā-mə-fə-ˈkā-shən How to pronounce gamification (audio) \

Definition of gamification

: the process of adding games or gamelike elements to something (such as a task) so as to encourage participation

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Other Words from gamification

gamify \ ˈgā-​mə-​ˌfī How to pronounce gamification (audio) \ transitive verb gamified; gamifying; gamifies
Easy-to-use Web- and mobile-based learning platforms … take the boredom out of long training sessions by gamifying the entire process. A training manual is replaced by an interactive game that allows participants to win awards and be acknowledged. — J. J. Rosen

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The basic concept of gamification isn't new, but the word itself is a 21st-century addition to the English lexicon. The word refers to the incorporation of game elements, like point and reward systems, to tasks as incentives for people to participate. In other words, gamification is about making something potentially tedious into a game. Gamification is effective because it taps into people's natural desires for competition and achievement. Teachers, managers, and others use gamification to increase participation and improve productivity. Gamification is also often an essential feature in apps and websites designed to motivate people to meet personal challenges, like weight-loss goals and learning foreign languages; tracking your progress is more fun if it feels like a game.

Examples of gamification in a Sentence

Recent Examples on the Web But can gamification be used more widely in shopping apps? Elad Natanson, Forbes, 1 June 2021 Establish a central innovation management platform with the right mix of gamification, hackathons and experimentation with purpose. Gaurav Aggarwal, Forbes, 24 May 2021 Some Democratic lawmakers have blamed gamification for the boom in retail trading that helped drive the rise in GameStop shares. Alexander Osipovich, WSJ, 5 May 2021 But gamification can tank when players don’t buy in. Katy Milkman, Wired, 4 May 2021 Yet gamification in trading can have more significant effects on investors' finances, Gensler argued. Matt Egan, CNN, 6 May 2021 Technavio expects the gamification market size to grow by USD $17.56 billion by 2024. Sheryl Estrada, Fortune, 22 Apr. 2021 Cosmic Bazaar represents the gamification of intelligence. The Economist, 14 Apr. 2021 There is a huge range of potential use cases for AR in the travel industry, including improving local transit, augmented reality gamification, and AR for museums. Bernard Marr, Forbes, 12 Apr. 2021

These example sentences are selected automatically from various online news sources to reflect current usage of the word 'gamification.' Views expressed in the examples do not represent the opinion of Merriam-Webster or its editors. Send us feedback.

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First Known Use of gamification

2006, in the meaning defined above

History and Etymology for gamification

game entry 1 + -ification

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Time Traveler for gamification

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The first known use of gamification was in 2006

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Statistics for gamification

Last Updated

8 Jun 2021

Cite this Entry

“Gamification.” Merriam-Webster.com Dictionary, Merriam-Webster, https://www.merriam-webster.com/dictionary/gamification. Accessed 19 Jun. 2021.

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